


Before director confirmed she was a blonde!


More details to follow! A witchy woman in the 1840’s.

Concept design for a potential point-and-click game I’m envisioning. Took about 5 hours to complete.

The Young Priestess character design, from my potential point-and-click game.

Priestess design against the temple background.

The Young/Old Priestess, sneaking around. Cover idea for my point-and-click game.

The Priestess later in life, for my potential point-and-click game. Also shown: the Temple Cat, another playable character.

The Older Priestess from my potential point-and-click game sneaking around.

Final clothing design.

Based on life drawing.

Final clothing design.

Based on life drawing.

Final clothing design.

Based on life drawing.

Drawn in various styles.

Drawn in various styles.

Drawn in various styles

Finalized mashup, inspired by Edward Gorey style.

Found faces in objects/everyday life, then drew them into characters. I then redesigned them, showing different emotions.
























Before director confirmed she was a blonde!
More details to follow! A witchy woman in the 1840’s.
Concept design for a potential point-and-click game I’m envisioning. Took about 5 hours to complete.
The Young Priestess character design, from my potential point-and-click game.
Priestess design against the temple background.
The Young/Old Priestess, sneaking around. Cover idea for my point-and-click game.
The Priestess later in life, for my potential point-and-click game. Also shown: the Temple Cat, another playable character.
The Older Priestess from my potential point-and-click game sneaking around.
Final clothing design.
Based on life drawing.
Final clothing design.
Based on life drawing.
Final clothing design.
Based on life drawing.
Drawn in various styles.
Drawn in various styles.
Drawn in various styles
Finalized mashup, inspired by Edward Gorey style.
Found faces in objects/everyday life, then drew them into characters. I then redesigned them, showing different emotions.